Make a Mega Dude Action Shooter Game in Unity® with Pixel Art

19 Hours
$24.99$200.00
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114 Lessons (19h)

  • Introduction to the Course
    00. Introduction to the Course3:02
    Join our Forum
  • Introduction to Unity
    01. Intro + Downloading Unity10:23
    02. 3D Elements10:31
    03. Building a Player6:08
    04. Input14:02
    05. Horizontal Movement13:46
    06. Jumping11:19
  • Shooting (Unity Projects)
    01. Game Camera11:54
    02. Shooting Bullets23:45
    03. Particle Effects9:37
    04. Multiple Bullets5:41
    05. Charging Bullets16:33
  • Enemies - Part 1 (Unity Projects)
    01. Base Enemy Class12:29
    02. Hurt Animation21:02
    03. Killing Effect6:20
    04. Destroying Particle System5:15
    05. Walking Enemy16:46
    06. Knockback Effect20:56
    07. Physics Materials6:21
    08. Collision Improvements5:11
  • Enemies - Part 2 (Unity Projects)
    01. FlameThrower Enemy16:34
    02. Flames8:36
    03. Shooter Enemy17:27
    04. Enemy Bullet8:01
    05. Spawn Enemy Bullets12:22
    06. Burst Fire8:47
    07. Shooter Enemy Adjustment3:39
    08. Turrets18:24
  • Doors and Buttons (Unity Projects)
    01. Doors17:10
    02. Button18:59
    03. Trigger Elements4:57
    04. Timed Button14:27
  • Platforms and Teleport (Unity Projects)
    01. Moving Platforms19:24
    02 Teleporter14:41
    03. Teleporter Loop6:27
    04. Triggering Teleporters10:52
    05. Triggering Platforms13:04
  • Cutscenes and PowerUp (Unity Projects)
    01. Cutscene Trigger21:12
    02. Input Lock8:56
    03. Powerups13:56
    04. Powerup Routine12:57
    05. Super Charge Powerup3:29
    06. Invicibilty Powerup4:19
  • Interface 1 (Unity Projects)
    01. Canvas18:54
    02. Health and Time texts20:58
    03. Designing the Powerup bar8:50
    04. Events6:56
    05. Animating the Power up Bar12:43
  • Interface 2 (Unity Projects)
    01. Custscene Animations24:43
    02. Pausing the Game17:49
    03. Scene Navigation10:41
  • MagicaVoxel Quick Crash Course
    01. Introduction2:21
    02) MagicaVoxel Tools Crash Course9:04
  • Megadude Assets (MagicaVoxel Projects)
    01. Floor9:55
    02) Platform8:21
    03. Rock Block5:05
    04. Button5:55
    05) Teleporter5:12
    06. Gate7:06
  • Megadude CityScape (MagicaVoxel Projects)
    01) Background7:19
    02) Background Painting20:46
    03. City Layering7:35
    04. Sky Colouring6:48
    05. Background Colours6:33
  • Megadude Asset Colouring (MagicaVoxel Projects)
    01. Floor Paint11:26
    02. Moving Platform Paint6:10
    03. Button Paint2:39
    04. Desctructible Cube Paint10:06
    05. Teleporter Paint9:11
    06. Gate Paint9:12
  • MagicaVoxel Export
    01. Exporting2:16
    02. OBJ to FBX8:28
  • Megadude Photoshop Assets
    01. Photoshop Setup2:17
  • Enemies (Photoshop Projects)
    01. Walking Enemy Idle7:19
    02. Walking Enemy Leg Frames7:05
    03. Walking Enemy Animation10:58
    04. Flamethrower from Walking Enemy13:13
    05. Shooting Enemy Tank23:20
    06. Turret Enemy10:41
    07. Turret Animation8:01
  • Megadude (Photoshop Projects)
    01. Megadude Silhouette5:19
    02. Megadude Walking (Part 1)11:23
    03. Megadude Walking (Part 2)8:48
    04. Megadude Walking (Part 3)6:03
    05. Megadude Animation7:06
    06. Megadude Jump (Part 1)5:15
    07. Megadude Jump (Part 2)9:03
    08. Megadude Jump (Part 3)4:50
    09. Megadude Walking with Weapon5:28
    10. Megadude Weapon Charge10:40
    11. Megadude Weapon Shoot6:26
    12. Megadude Photoshop Export4:14
  • Animations (Unity Projects)
    01. Importing Assets6:27
    02. Looking Left and Right4:19
    03. Animator and Transition19:53
    04. Jumping Animation10:09
    05. Charging Animation8:20
    06. Walking Enemy Animations15:28
    07. Shooter Enemy Animation13:45
    08. Flamethrower Enemy Animation8:46
    09. Turret Enemy15:37
  • 3D Elements (Unity Projects)
    01. New Button6:11
    02. Moving Platform4:47
    03. Teleporter3:51
    04. Gate4:24
    05. Blocks3:29
    06. Background Elements9:26
    07. Layer Copies11:23
    08. Object Repositioning18:48
    09. Removing False Jumps5:04
    10. Sound FX11:21
  • Resources
    ($2000 value!) Source Files
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Build Your Own Game from Scratch with 19 Hours Step-by-Step Guide on the Fundamentals of Game Design

MI
Mammoth Interactive


Mammoth Interactive

4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Description

Join Mammoth Interactive step-by-step in building a fully featured game from scratch. This course will show you how to make all the code and art for the game. The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course is project-based, so you will not waste time on useless coding practices. Project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Successfully funded on Kickstarter!

  • Access 114 lectures & 19 hours of content 24/7
  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#
Note: Software NOT included.

Specs

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Photoshop (for creating art)

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.